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Balance Mod makes similar slight tweaks (up or down) in other sector types, to make sector selection more nuanced. That means a slightly higher chance of encountering dead beacons. “Neutral” and “nothing” events returned to Vanilla distributions. Rebel Sectors on the other hand don’t need a nerf. But that’s part of variety and I like having a scare from time to time. Instead of hacking one bar, it halves the shield level.The Rebel Shield Hack event is the same as Vanilla: It seems overkill to exclude an entire class of ships, just to help Stealth B/C. Non-Vanilla changes are marked like this, to highlight my cheaty hax. Unless otherwise noted, every change is a reversion to Vanilla behaviour. Changes from Balance ModĮxplanations are visible, for more context.Įxplanations are hidden, for a clearer overview.
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In addition, I fixed the Rebel Defector event, so you can never tell whether it’s a trap. My bug fixes are also available in a standalone mod.īalance Mod already incorporates my Heavy Ion Stunner graphic, and my graphical fixes for the Hull Beam, Beam Drone 2, and Zoltan C’s reactor bar. This mod is my attempt at squaring that circle. In other words: I’m something of a purist, but I enjoy Balance Mod. When an endgame Auto-scout runs out of ammo after firing twin Letos three times, I feel there has been too much meddling. This mod was prompted by some changes in Balance Mod 3.6. When I play a win streak, I want to feel sure I’ve earned it. What I don’t want from Balance Mod are changes designed to make the game less harsh or reduce the effect of RNG. Increased hacking costs and removal of the bypass make hacking a less complete “win button”.īalance Mod also applies polish, care, and craftsmanship. Increased Flak 1 and Halberd rarity means they carry fewer runs. Importantly, this also reduces sale value. What I want from Balance Mod is a more enjoyable, varied, and nuanced version of FTL.īalance Mod makes trash items more usable, often just by reducing their cost. The current version is designed for Balance Mod 3.6.2, but should work fine with other versions too. In Slipstream Mod Manager, you need both mods enabled, and Balance Mod Light must be loaded after Twinge’s Balance Mod. To be perfectly honest, I think Twinge’s Balance Mod may be the best version of FTL, and I’d recommend it instead of this. I’ve erred towards making the game harder rather than easier.
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It reverts some changes for an experience that is closer to Vanilla FTL. Mike's FTL stuff > Balance mod light FTL Balance Mod Light by Mike Hopleyīalance Mod Light is my custom version of Twinge’s Balance Mod.
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